My new site - BiteyThing.com
New Demo - Playable 3d Game Character!
Modeled, rigged, and animated this low-poly crab in Blender, and made the maps in ZBrush. Made playable (animations and interactivity) in Unity 3d. And then exported to both Unity and Flash. I'm pretty amazed by how well it translated to the Flash player. Though only the Unity version has fog effects ....There is no scoring or bad guys or anything *yet*, but you can run the character around in an underwater environment. Animations you will see on the character include walk, run, jump, and idle..... Hope you like it =)
Click HERE (or on the image above) to play it through the Unity3d plug-in.
Click HERE to play the Flash version.
Thanks for checking it out =)
Behind the scene look at BadgerSpot AR App
Was pretty cool to be included in this article over at Renderosity.com about our AR (augmented reality) app. Here is a wireframe view of one of the low-poly creatures (ummm... the one on the right) that i modeled and animated for the app. And also an AR gun I made being used against me =p
Here is a LINK to the article. And for more on the team behind BadgerSpot, check us out at BadgerSpot.com and TheDanse.com.
Finished Holiday Card for The Danse
Elf Made for The Danse Holiday Card
This is a turntable of the elf that I sculpted out of spheres in ZBrush. I then rendered a turntable in ZBrush and added the snow and background in AfterEffects... Had a lot of fun with this one =)
And it's finally out!
Sparky the Road Clown hit the app store today!! This was the first iPhone/iPad app i did all the graphics and animation for. The game was developed by my buddy, Greg (@unseenthings). He has posted up some video of the game at http://roadclown.com
Get the game here:
And see the press release here:
Thanks for checking it out!
Sick of the snow??
Snowing again here in Memphis today. Most everyone is sick of it now... But not this little dude =) ....Painted on my iPad in ArtStudio.
Labels:
2D,
character,
Finger Paint,
Paint
Yoda (fan art)
iPhone Finger Paint - Fromp
Fairly pleased with this one. Might clean it up, and expand on it in Photoshop. Painting on the iPhone is surprisingly fun and addictive... For me anyway =p
Labels:
2D,
character,
concepts,
Finger Paint,
sketches
Character Design - New product's mascot
Had a lot of fun with this one =) I will post more details about the product once released!
And here is a character and booth video (no sound) I created for his polar opposite =p
There is a good chance that I will be re-creating and animating both of these guys in 3D before long. I'm hoping so! This project came my way through The Danse. Always have a blast working with them =)
There is a good chance that I will be re-creating and animating both of these guys in 3D before long. I'm hoping so! This project came my way through The Danse. Always have a blast working with them =)
Road Clown Stuff...
Was in the paper =)
Story in The Commercial Appeal (memphis newspaper) on The Danse's 3d work...
http://www.commercialappeal.com/news/2010/sep/03/better-than-real/
(from left) Greg Dunn, Troyan Turner, Madeline Ward and Chris Magee.
Modeling Process
iPhone users CLICK HERE to view.
This timelapse shows the process I used to model the crab. It is usually referred to as "box modeling". I used Blender, but box modeling can be done in most any 3d program..... Of course I am normally much more cautious when modeling, and spend a lot more time refining and detailing than what you see in this 30min session.
This timelapse shows the process I used to model the crab. It is usually referred to as "box modeling". I used Blender, but box modeling can be done in most any 3d program..... Of course I am normally much more cautious when modeling, and spend a lot more time refining and detailing than what you see in this 30min session.
This timelapse shows the process I used to model the crab. It is usually referred to as "box modeling". I used Blender, but box modeling can be done in most any 3d program..... Of course I am normally much more cautious when modeling, and spend a lot more time refining and detailing than what you see in this 30min session.
This timelapse shows the process I used to model the crab. It is usually referred to as "box modeling". I used Blender, but box modeling can be done in most any 3d program..... Of course I am normally much more cautious when modeling, and spend a lot more time refining and detailing than what you see in this 30min session.
Working on a rig
Here is my first attempt at a rig in Blender. If you care to see it, here is a 5min screen recording of me testing it out. You might want to skip the first half or so.... I am re-working a good bit of it now.... EDIT: Wow. Those knee controllers are all kinds of bad =p They have been fixed since the vid was recorded.
Sculpey Crab
Concept Doodles
These were all drawn in my 3.5x5" sketch pad. None are more than 2" tall, and some are right at 1". These were drawn just to get my ideas on paper. I rarely do a finished drawing.
This is a watercolor based on another little sketch. This was the first watercolor I had done in a loooong time... it was fun =)
This is a watercolor based on another little sketch. This was the first watercolor I had done in a loooong time... it was fun =)
My new Character Animation Project
Started a new blog - RivetFish - on the production of a animated short i am working on... I promise to update it more than i have this one ;p
EDIT: THIS BLOG HAS NOW BEEN MERGED
What is RivetFish?
RivetFish is a 3d short (and/or comic) that I have been toying with for a while, but never got past a few character designs and rough story outlines. I recently installed Blender, and decided to model one of these character designs as a learning exercise (modeled this crab from a box).... Guess that is what kind of got the ball rolling =)
This blog will document my progress throughout the production. I normally use Cinema4D for my projects, but am going to attempt to complete this project in Blender. I figure this will be a good way to learn the program, and put it to the test. If I run into problems, I may add Cinema and/or ZBrush to the mix... Though I'm a Blender n00b, I will try to share some tech tips along the way. Feel free to chime in with corrections. And any explanations of alternative methods would be appreciated as well.
I haven't really nailed down a storyline yet. I tend to get story ideas as I create stuff. I do know that it will have a SteamPunk vibe to it. To what degree, I'm not sure... Designing goggles for a crab is a bit of a challenge ;)
Yoda(ish)
This is a timelapse of a painting done on my Nintendo DS with the free homebrew app, "Colors!". It's a 3” screen with no layers or undo, but still a lot of fun to work with. I refer to it as my Nintiq (Nintendo+Cintiq)
Done without reference mostly while lying in bed.... I think he could maybe pass as Yoda's younger brother =p
Done without reference mostly while lying in bed.... I think he could maybe pass as Yoda's younger brother =p
Demo Reel (preview)
((Flash required to view video))
This is my 3D Animation and Multimedia Design Reel.
UPDATE:Please view high quality version now available at http://fuse9.com/reel instead.
Thanks for watching =)
This is my 3D Animation and Multimedia Design Reel.
UPDATE:Please view high quality version now available at http://fuse9.com/reel instead.
Thanks for watching =)
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