Showing posts with label game. Show all posts
Showing posts with label game. Show all posts

New Demo - Playable 3d Game Character!


Modeled, rigged, and animated this low-poly crab in Blender, and made the maps in ZBrush. Made playable (animations and interactivity) in Unity 3d. And then exported to both Unity and Flash. I'm pretty amazed by how well it translated to the Flash player. Though only the Unity version has fog effects ....There is no scoring or bad guys or anything *yet*, but you can run the character around in an underwater environment. Animations you will see on the character include walk, run, jump, and idle..... Hope you like it =)

Click HERE (or on the image above) to play it through the Unity3d plug-in.
Click HERE to play the Flash version.


Thanks for checking it out =)

Behind the scene look at BadgerSpot AR App

Was pretty cool to be included in this article over at Renderosity.com about our AR (augmented reality) app. Here is a wireframe view of one of the low-poly creatures (ummm... the one on the right) that i modeled and animated for the app. And also an AR gun I made being used against me =p

Here is a LINK to the article. And for more on the team behind BadgerSpot, check us out at BadgerSpot.com and TheDanse.com.

And it's finally out!


Sparky the Road Clown hit the app store today!! This was the first iPhone/iPad app i did all the graphics and animation for. The game was developed by my buddy, Greg (@unseenthings). He has posted up some video of the game at http://roadclown.com

Get the game here:

And see the press release here:

Thanks for checking it out!