Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

New Demo - Playable 3d Game Character!


Modeled, rigged, and animated this low-poly crab in Blender, and made the maps in ZBrush. Made playable (animations and interactivity) in Unity 3d. And then exported to both Unity and Flash. I'm pretty amazed by how well it translated to the Flash player. Though only the Unity version has fog effects ....There is no scoring or bad guys or anything *yet*, but you can run the character around in an underwater environment. Animations you will see on the character include walk, run, jump, and idle..... Hope you like it =)

Click HERE (or on the image above) to play it through the Unity3d plug-in.
Click HERE to play the Flash version.


Thanks for checking it out =)

Behind the scene look at BadgerSpot AR App

Was pretty cool to be included in this article over at Renderosity.com about our AR (augmented reality) app. Here is a wireframe view of one of the low-poly creatures (ummm... the one on the right) that i modeled and animated for the app. And also an AR gun I made being used against me =p

Here is a LINK to the article. And for more on the team behind BadgerSpot, check us out at BadgerSpot.com and TheDanse.com.

Finished Holiday Card for The Danse


Made this for our (TheDanse.com) Holiday card this year. The elf and snow were all sculpted and rendered in ZBrush. The rest is Photoshop...... MERRY CHRISTMAS =)

Elf Made for The Danse Holiday Card



This is a turntable of the elf that I sculpted out of spheres in ZBrush. I then rendered a turntable in ZBrush and added the snow and background in AfterEffects... Had a lot of fun with this one =)

Yoda (fan art)


Have wanted to do a Yoda head for years, but never got around to it. Did this one in Sculptris (model and paint) and C4D (eyes and rendering). It's not 100%, but time to move on =) Might give it another shot at some point...

WIP - Fromp Character



Work in progress... More soon...

Was in the paper =)







Story in The Commercial Appeal (memphis newspaper) on The Danse's 3d work...
http://www.commercialappeal.com/news/2010/sep/03/better-than-real/

(from left) Greg Dunn, Troyan Turner, Madeline Ward and Chris Magee.

Modeling Process

iPhone users CLICK HERE to view.


This timelapse shows the process I used to model the crab. It is usually referred to as "box modeling". I used Blender, but box modeling can be done in most any 3d program..... Of course I am normally much more cautious when modeling, and spend a lot more time refining and detailing than what you see in this 30min session.
This timelapse shows the process I used to model the crab. It is usually referred to as "box modeling". I used Blender, but box modeling can be done in most any 3d program..... Of course I am normally much more cautious when modeling, and spend a lot more time refining and detailing than what you see in this 30min session.

Photoshop Paintover


This is the look I will probably be going for when texturing the crab.... Think I may have a name for him now too. Snips!

Working on a rig

Here is my first attempt at a rig in Blender. If you care to see it, here is a 5min screen recording of me testing it out. You might want to skip the first half or so.... I am re-working a good bit of it now.... EDIT: Wow. Those knee controllers are all kinds of bad =p They have been fixed since the vid was recorded.

Sculpey Crab


Did this guy with sculpey several months ago. Colored with prismacolor pencils. I hope to do more with sculpey soon. It's a really basic sculpt, but there is something really satisfying about holding what you created in your hands.

What is RivetFish?

RivetFish is a 3d short (and/or comic) that I have been toying with for a while, but never got past a few character designs and rough story outlines. I recently installed Blender, and decided to model one of these character designs as a learning exercise (modeled this crab from a box).... Guess that is what kind of got the ball rolling =)


This blog will document my progress throughout the production. I normally use Cinema4D for my projects, but am going to attempt to complete this project in Blender. I figure this will be a good way to learn the program, and put it to the test. If I run into problems, I may add Cinema and/or ZBrush to the mix... Though I'm a Blender n00b, I will try to share some tech tips along the way. Feel free to chime in with corrections. And any explanations of alternative methods would be appreciated as well.

I haven't really nailed down a storyline yet. I tend to get story ideas as I create stuff. I do know that it will have a SteamPunk vibe to it. To what degree, I'm not sure... Designing goggles for a crab is a bit of a challenge ;)

Demo Reel (preview)

((Flash required to view video))

This is my 3D Animation and Multimedia Design Reel.
UPDATE:Please view high quality version now available at http://fuse9.com/reel instead.

Thanks for watching =)