Showing posts with label concepts. Show all posts
Showing posts with label concepts. Show all posts

WIP - Fromp Character



Work in progress... More soon...

iPhone Finger Paint - Fromp


Fairly pleased with this one. Might clean it up, and expand on it in Photoshop. Painting on the iPhone is surprisingly fun and addictive... For me anyway =p

RivetFish - Game Concept




Playing with ideas for a possible RivetFish game. Small sketch fleshed out in Adobe Illustrator. Main weapons would be the mech claw and air cannon. Hope to be able to reveal more about the game play soon =)

Road Clown Stuff...


Vectors for decal that will probably be on the trunk of the car in the game.


Sketch of Sparky the Road Clown. Character I created in 3D for a Unity 3D game... Expect more from Sparky soon!

Sculpey Crab


Did this guy with sculpey several months ago. Colored with prismacolor pencils. I hope to do more with sculpey soon. It's a really basic sculpt, but there is something really satisfying about holding what you created in your hands.

Concept Doodles

These were all drawn in my 3.5x5" sketch pad. None are more than 2" tall, and some are right at 1". These were drawn just to get my ideas on paper. I rarely do a finished drawing.


This is a watercolor based on another little sketch. This was the first watercolor I had done in a loooong time... it was fun =)

What is RivetFish?

RivetFish is a 3d short (and/or comic) that I have been toying with for a while, but never got past a few character designs and rough story outlines. I recently installed Blender, and decided to model one of these character designs as a learning exercise (modeled this crab from a box).... Guess that is what kind of got the ball rolling =)


This blog will document my progress throughout the production. I normally use Cinema4D for my projects, but am going to attempt to complete this project in Blender. I figure this will be a good way to learn the program, and put it to the test. If I run into problems, I may add Cinema and/or ZBrush to the mix... Though I'm a Blender n00b, I will try to share some tech tips along the way. Feel free to chime in with corrections. And any explanations of alternative methods would be appreciated as well.

I haven't really nailed down a storyline yet. I tend to get story ideas as I create stuff. I do know that it will have a SteamPunk vibe to it. To what degree, I'm not sure... Designing goggles for a crab is a bit of a challenge ;)